A magazine designed to explain in a simple way what is Interaction Design and which are its main methodologies.
The magazine metaphor helped to explain in a light and funny way, video protoyping or mental models: a "comic strip" shows a scenario of bad interaction with machine at the railway station (a research previously made during the course), the "top chart" highlights the good and bad affordances of the month, the "book of the week" suggest a fundamental IxD book, and a "spot the difference" game shows which tools you need if you want to be a "good Interaction Designer".
Attached to the magazine a little gadget/kit with post-its and shapes will help to create a flowchart. There are 4 shapes, one for each action: oval for start/end, rectangular for actions, lozenge for questions/decisions and the arrow to connect boxes.
Project made during the Interaction Design course at IUAV, with Philip Tabor and Gillian Crampton Smith.




